Leading with Sound: Creative Visions for Game Audio

BRANCHESEMINAR. The creation of sound for a video game is a complex task, often spanning several years. Best practice constantly evolves alongside technology advancements. Meanwhile, an increasing focus on the aesthetics of game audio has developed.

During this weekend seminar, Lydia Andrew, Rob Bridgett and Ben Minto, the renowned senior audio directors and sound designers behind the soundtracks for such noted game series as Assassin's Creed, Tomb Raider, Battlefield and Star Wars Battlefront, will provide unique and valuable insights into the elements that combine to create a successful game soundtrack, discussing the challenges and opportunities of working in a non-linear, interactive medium.

Game audio specialist, composer and Game Music Connect co-founder John Broomhall will provide a contextual backdrop via an examination of the development of game audio - from primitive sound chip to today’s sophisticated soundscapes - asking what game audio can learn from its own history and from sound for linear moving pictures. He will then join award-winning game composer and sound designer Martin Stig Andersen and noted film sound designer Rune Palving in moderating sessions with the guest speakers.

Saturday October 5. from 9.30 - 18.00 followed by dinner
Sunday October 6. from 9.30 - 16.00
Participants fee is DKR. 1.695,- incl. coffee,tea, water and lunch both days

Sign up HERE

Contact: cre@filmskolen.dk