12:30 Registration in ASTA Bar
13:00 Welcome
Ene Katrine Rasmussen // Kristine Ploug // Simon Løvind
13:15 How I learned to stop worrying and (almost) love game stories
Jesper Juul, KADK
14:05 'My Child Lebensborn'
Catharina Bøhler, Sarepta Studio
14:40 Coffee break


Tall Tales: 'Welcome to Elk'
Astrid Refstrup, Tripple Topping

Realtime: 'Håbløs'
Ida Malene Hartmann Rasmussen & Anton Forchhammer, Niila Games

Fantasy: 'Mutazione'
Hannah Nicklin, Die Gute Fabrik

16:05 Write You, Right Now
Charlene Putney
16:50 Recap
Simon Løvind
17:00 Drinks in the lobby

Please note that changes in the programme may occur.


How I learned to stop worrying and (almost) love game stories
Jesper Juul, KADK

A long time ago, people talked of a brand new medium for telling stories, “video games”. But early video game stories were often terrible, and some thought the whole “story” idea was wrong, and argued that video games were destined for entirely different things.

In this talk, Jesper will give a brief history of games and stories, showing the design challenges and solutions in numerous game examples, as well as the continued discussions around video games: What are video games? What can video games become?

'My Child Lebensborn'
Catharina Bøhler, Sarepta Studio

'My Child Lebensborn' (photo: Sarepta Studio)

Sarepta’s goal is to create emotionally impactful games. In 2018 we released 'My Child Lebensborn', a narrative-driven parent simulator telling the true stories about Children Born of War.

The game, a co-development between the production company Teknopilot and Sarepta, has since then won a BAFTA (The British Academy of Film and Television Arts) in the category of Games Beyond Entertainment.


Tall Tales: 'Welcome to Elk'
Tripple Topping

'Welcome to Elk' (photo: Tripple Topping)

'Welcome to Elk' is a biographical adventure set on an island like no other, where every character you encounter has a story to tell. From the weird and wonderful to the dark and desperate, all the tales told on Elk are based on true stories of life on the road less traveled.

Realtime: 'Hopeless'
Niila Games

'Hopeless' (photo: Niila Games)

'Hopeless' is a hybrid between comics and games that explores new tools for use in digital narratives. At the same time, 'Hopeless' is a story based in contemporary Copenhagen and involving real-life themes such as anxiety and loneliness.

Through interactions and small play sequences, it is the the player's task is to get the Girl out of bed and lead her through the streets of Copenhagen to anxiety-provoking experiences and awkward social encounters.

Fantasy: 'Mutazione'
Die Gute Fabrik

'Mutazione' (photo: Die Gute Fabrik)

'Mutazione' is a mutant soap opera where small-town gossip meets the supernatural. Join Kai as she arrives in the mysterious community of Mutazione to care for her ailing grandfather. Discover scenic hangouts, magical gardens, new friends, and old secrets... They can survive an apocalyptic meteor strike, but can they survive their small-town drama?

Write You, Right Now
Charlene Putney

Modern games tell stories from many genres. But within every sci-fi battle or fantasy quest that captures the hearts of players, there are the seeds of real, human moments that the creators lived and breathed. And if we want players to play new stories, we must write new stories. Because we cannot make meaningful work by copying past successes.

In this talk, we will explore a) methods for generating influences from unexpected sources, b) crafting these influences into meaningful choices designed for interactive storytelling, and, most importantly c) mining your own life for the seeds of new stories to offer players.


Practical Info

28 November 2019

12:30 - 17:00

ASTA, Cinemateket
Gothersgade 55
DK-1123 Copenhagen K

As always, participation is free of charge