Jesper Juul is a pioneering video game theorist and occasional game developer interested in how video games are meaningful to players.
He is an Associate Professor at the Royal Danish Academy of Fine Arts, School of Design and has developed several master-level programs in game design, at the ITU of Copenhagen, at New York University Game Center, and at KADK in Copenhagen.
Jesper has published four books with MIT Press: Half-Real (2005), A Casual Revolution (2009) and The Art of Failure (2013) and Handmade Pixels (2019). He is also a co-editor of the Playful Thinking Series (MIT Press).
Catharina Bøhler is the CEO and co-founder of the award-winning indie games company Sarepta Studio. She has been working for 9 years in the game industry, primarily within the fields of management and game design.
Sarepta’s goal is to create emotionally impactful games. In 2018 they released "My Child Lebensborn", a narrative-driven parent simulator telling the true stories about Children Born of War. The game, a co-development between the Production company Teknopilot and Sarepta, has since then won a BAFTA (The British Academy of Film and Television Arts) in the category of Games Beyond Entertainment.
In addition to her leadership role at Sarepta studio, Catharina is Chairman of the board of Norway’s first game developer collective: Hamar Game Collective. Games have always been an important medium for her, to experience stories, to explore new concepts and emotions.
Tripple Topping Games
Copenhagen based studio Tripple Topping Games will present the game 'Welcome to Elk'.
"We make games with friends. One of our friends is Nifflas, who is co-developing his game 'Ynglet' with Triple Topping."
Ida Malene Hartmann Rasmussen is the creator of 'Hopeless', which originates from her many years of experience with visual storytelling, cartoon drawing and a messy emotional life. Ida is responsible for the artistic direction of the game in terms of screenplay, game design and graphics.
Anton Forchhammer is the producer and game designer of 'Hopeless', where he, as a link between the various areas of game development, ensures that Ida's drawings and visions are expressed in the best possible way. Anton's big vision is to spread the game medium as an art form.
Die Gute Fabrik
Hannah Nicklin is a writer, game designer, academic and artist working at the confluence of game & narrative design, writing, and digital art. Her writing is always concerned with finding the right forms and techniques to allow a story and its characters to flourish in a compelling and original manner. She is studio lead at Die Gute Fabrik and has a PhD in interactive practices.
Die Gute Fabrik is an indie game studio based primarily in Copenhagen. With every game they try to expand the boundaries of what games can be, whether focusing on physical play in titles like 'B.U.T.T.O.N' and 'Johann Sebastian Joust', or aiming for a reflective and slower experience, in titles like 'Where is my Heart' and 'Mutazione'. Die Gute Fabrik believe games can be made more accessible and appealing for people outside typical games audiences, and centre their work around expanding the possibilities around play and interactive storytelling.
Charlene Putney is an award-winning writer and teacher from Ireland. After working at Google and Facebook in management positions, she turned to the more creative side of tech and began writing for videogames in 2013. Most recently, she worked on 'Divinity: Original Sin 2' and story for the upcoming 'Baldur's Gate 3'.
She now works at framebunker in Copenhagen. She also teaches interactive fiction at university level and yoga on the weekends.
Say hi to @alphachar!