VR was the hype of 2016 promising a new future for games and interactive storytelling. Then - one by one - the highend platforms arrived: The Vive, the Oculus Rift and the PlayStation VR. And now the first generation of content is on the market, games have been shipped and reviews are in. It is time to talk about VR again - based on experience. At the PLAY2017 seminar VR-professionals will share their experiences and try to answer some fundamental questions: How is VR game development different from non-VR game development? What new considerations does VR imply and what are the new possibilities for gameplay and for player engagement?
The PLAY seminars
This seminar is the 13th annual PLAY seminar discussing the forefront of game development and gaming culture. It is organized by Creative Europe Denmark, DFI Spilordningen and DADIU.
Further information about this year's programme and speakers will be available within a few weeks.
More than ten years of PLAY
Below are the titles of the 13 years of PLAY. The Play-series name was coined around 2010 after two consecutive seminars with Play in the title. The original intention was to create an annual seminar that should focus on the content of games rather that the production and funding obstacles.
2005: The Creative Universes of Computer Game Development
2006: Independent Games: A challenge for content and creativity
2007: 360˚
2008: Free to Play
2009: Play for Free
2010: Users in Play
2011: Play All
2012: Engage and Play
2013: Play Tell
2014: PlayX
2015: Play for Real
2016: Player
2017: Play2017 - VR After the Hype